Is there a complex example of the Always Behavior?

I kind of need an example of a complex way to use the always behavior. Can u guys help me out?

2 Likes

What do you mean? Is there a specific mechanic you had in mind?

1 Like

Yes, either a mechanic or a behavior as in the once block.

1 Like

Okay but what is this for? I’m not sure I understand what it is you want? Just any complex example that utilizes the “Always” block or do you want a something specific for a game you’re working on?

1 Like

This is for a Video I am going to post out. I want for the person watching to understand how it works in a complex example, not the simple kind.

1 Like

This sounds like a cool project, but the Always behavior block is about the simplest block we have. It doesn’t do anything more than “always trigger”.

4 Likes

you can do anything, maybe use it show size or color shift in the shader behavior.

1 Like

You could use it for a “frame timer” or something like that. The always block outputs “always”, but technically it outputs a “1” 30 times per second.

3 Likes

Oops, wrong account haha

2 Likes

Yes, good idea. Like every so many frames this happens etc.

3 Likes

Well, I think I have an idea of how to use it. Thank you for the info. BTW I am planning to upload a new video soon. Talk soon!!

3 Likes