I kind of need an example of a complex way to use the always behavior. Can u guys help me out?
What do you mean? Is there a specific mechanic you had in mind?
Yes, either a mechanic or a behavior as in the once block.
Okay but what is this for? I’m not sure I understand what it is you want? Just any complex example that utilizes the “Always” block or do you want a something specific for a game you’re working on?
This is for a Video I am going to post out. I want for the person watching to understand how it works in a complex example, not the simple kind.
This sounds like a cool project, but the Always behavior block is about the simplest block we have. It doesn’t do anything more than “always trigger”.
you can do anything, maybe use it show size or color shift in the shader behavior.
You could use it for a “frame timer” or something like that. The always block outputs “always”, but technically it outputs a “1” 30 times per second.
Oops, wrong account haha
Yes, good idea. Like every so many frames this happens etc.
Well, I think I have an idea of how to use it. Thank you for the info. BTW I am planning to upload a new video soon. Talk soon!!