This example is fricking awesome. It’s for more advanced users, but is still amazing. It needs to be on the example page.
I’m flattered but maybe,
Grazer updates the example page from time to time and I’m always trying to find newer and better example ideas. Actually, I have quite a few examples of mine already on the example page. If Grazer is looking for more examples, I already have several examples in mind that I made this year.
You keep finding those ideas!
As for being on the example page, I’m just waiting and waiting for Grazer to send me that invitation of epicness…
Hey @JR01 - if you have some in mind, post links to 'em
@hihilogic - here’s your invitation: post some links to simple examples you think would help out new users, and I’ll take a look. Thanks!
Some of them haven’t been completely fleshed out and debugged, but here you go!
I have 1 or 2 I’d hope for you to look at, they’re very simple but I do think they could help- especially the checkpoint one.
Thanks for posting all these! I just updated the examples page: Flowlab Game Creator - Flowlab Game Examples
@hihilogic - I added Doggo Example and Enemy Movement Example to the page
@00T_Free - I added the Grid Based Mouse Movement Example to the page (there are already two checkpoint examples in there)
@JR01 - I added Advanced Inventory, Advanced Orbit, & Sprite Stacking 3D
(Randomly does the Default Dance in the middle of algebra class)
THANKYOUTHANKYOUTHANKYOU! I’ve waited so long and done so many examples!
Also, check out my new joystick example. Very simple but it works
I’ll go through the posted examples and add explanations
*edit: added explanation to the doggo game
Sounds good, thanks.
Me too, since I don’t have an amazing explanation for my mouse movement example.
Hey, @grazer, I’m sorry for butting in like this. I also have a some examples that could help people:
I’m a bit of an example-maker myself:
There should be 2 pages for the examples page; advanced and beginner.
There are lots of examples that would be great for more knowledgeable Flowlab users, but aren’t on the examples page.
@JR01 using this bundle to move an enemy, how would you add the ability to animate when the enemy is moving? For instance, while he’s moving to the right, loop a walking right animation, while the object is moving to the left, add walking left animation, etc.
When the enemy is going to the right, do what you said and make the animation walking right.
Then when he walks left, use the flip behavior to make him walk left.
Finally, use something stop the animation (if you want, this is not required).
I’ve added an Angle output to the Pathway Bundle so you know which direction they are moving now.
This is great, thanks!