Key card Persistence Help!

How do I make objects that are picked up persist through levels, I have a keycard in a game that is in the first level, you have to pick it up and bring it through 4 rooms to get to the door that it’s needed for, but it doesn’t follow with you through rooms

I’ll take a look!
Could you please past the link here again?

The thing you’re describing sounds like a Global, here’s some more information about the behavior

What you want to do is set it to something like “1” when you pick up the Key.
Then the Door checks if that Global is equal to “1”

Globals are used to keep values between levels and objects.

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yeah, here you go Flowlab - New Game

That link isn’t working for some reason. Is it on a team? Or set to private?