So, in my game; Gooey Revenge, there is dialogue. A lot of it. And obviously I don’t want it all showing up on the screen when it isn’t called on its own yet.
Yet it still does it anyway and pops up when I connect a once to a zero and the zero to the alpha part of the label.
In the past, I used to do -100 and was taught to fix this issue to just put in “0”.
It worked. For a week. Now I’m having the same problem. Again.
Is there anyway to fix this?
I mean, it does fix when I reload the page but I really need it fixed because I don’t want people playing having to open the page and reload the page the moment they get into the tutorial level.
I wonder if when you play the game using the Play link and not the edit link, it optimized better. Because I haven’t had or noticed any bugs like that while playing other peoples games, but I encounter many of them while playing my own.
I feel it may be an internet issue and the fact that you’re constantly closing and opening the editor to test your game out that sometimes stuff don’t load up first try.
I’m not for certain this may be the case, but from what I’ve seen, it may be an internet bug on the game owners end from time to time that aren’t permanent.
Do you use a single label and use text lists values to change the words?
It might work better than having several labels at the same time so if it, for some reason, decided to be 100% alpha, it’ll only show the current selected value.
yes this is definitely a good idea;
If you increment a number by 1 every time you want to show new text and hook it up to a premade text list you can get different text values very easily, it is also easier to keep track of all your code so it works