Experienced Flowlab devs, do you have any tips for reducing lag with large amounts of projectiles on screen? Even if only a slight difference, being able to have just a couple extra shiny red pixels of hitbox bullying on the screen at once without slowing things down too much would be great!
Make sure the code in the bullets is simple. They shouldn’t need velocity to move since they should get emitted which will already give them movement. My bullet hell game project lags only when i’m on my chromebook (school computer) and i set a contraption up that emits 196 bullets per second.