Leveling system that scales each level?

Hey all! I’ve started working on a new game. A much simpler one that only involves ui and numbers. It’s helped me learn how behaviors work but I’ve been stumped. I’ll give an explanation on what I’m trying to do to make it easier to understand.

You earn coins over time. Reaching 100 coins levels you up to lv 1. Everytime you level up you get a chest randomly giving you an item that increases your coin earn rate. But I cant seem to figure out how to make it to where you can level up multiple times. A message pops up when you reach 100 coins telling you that you’ve leveled up and you have a chest to open. Problem is the message pops up every time you earned coins over 100. How do I make it only appear once? And how can I make the leveling requirements go up without copying and pasting the whole thing? I know this is alot to ask. I really wanted to make this game where I learn everything myself but I’m stuck.

Heres the game http://flowlab.io/game/play/932253

Thanks for all the help :slight_smile: