My game will not function because of having to use multiple proximities. (See a couple messages down(This is an edit btw))
I’m tired of having to add proximities thirty times to something when it collides with different objects. (I know you can do it with messanging) But it would be nice for proximities and Collisions and ray casts to be able to put in more than just one object.
You can always just use parents for different categories of objects so you don’t have to add as much collisions, that’s what I do with collisions and proximity
No I agree. While this would be difficult on the engine, I imagine, it would be nice to have 1-2 more objects inside a proximity or raycast to help with clutter.
It’s in the context of I want it to aim and shoot but there’s tons of different things it needs to shoot at and I wish I could use one Proximity instead of tons of them.
And the different things have different proximity distances so I can’t bundle it to without having to change every single one of them which is really annoying.
Oh yeah my game doesn’t work because I have it so it’s turned off when the proximity is missing but the proximity is always missing at least one of the other things so basically it is never on.