Made an enemy health example :D

I made a cool health example, but Latif might’ve gotten there first.

3 Likes

AHA!
He didn’t!
His uses a method that sends messages to all attached objects. This one makes it so that the enemy constantly spawns a health bar and sets the object value to whatever its health is, so that when the object spawns it reads the value and goes to that part of its animation.

2 Likes

his sounds simpler though

2 Likes

It is, but I was just messing around :upside_down_face:

2 Likes

ik

2 Likes

all because i needed help. :relieved:
thanks for making this a new post because beginners like me can use and build off this

1 Like

Constantly spawning objects really isn’t efficient, especially with bigger games.
Also it makes a lag affect…

1 Like