I made a cool health example, but Latif might’ve gotten there first.
AHA!
He didn’t!
His uses a method that sends messages to all attached objects. This one makes it so that the enemy constantly spawns a health bar and sets the object value to whatever its health is, so that when the object spawns it reads the value and goes to that part of its animation.
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his sounds simpler though
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It is, but I was just messing around
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ik
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all because i needed help.
thanks for making this a new post because beginners like me can use and build off this
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Constantly spawning objects really isn’t efficient, especially with bigger games.
Also it makes a lag affect…
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