The build server has died. I spent most of last night trying to revive it, but no dice - it’s toast
The good news is that I bought a new one today, and am setting it up right now. I’ll post updates as I go, but until this work is complete, no mobile builds will process.
Once everything is set up, the queue should start processing, and everyone’s stuck builds will finish up.
Update: The new build server is installed and running. It will take quite a while to grind through the backlog of mobile app builds in the queue. I’ll watch it for a while, and check again in the morning (it’s about midnight here).
Please post here if you run into any trouble with mobile app builds.
oh, that explains a skele-ton of stuff! but for some reason, when I tested my game on mobile, the gravity was messed up. I took off all gravity, but when it exported it came back on mobile.
My app has been building for about roughly 20 minutes or so and I saw one of your posts. It said that it only takes a couple minutes but this is taking kind of way too long. Is it a bug?
Hey ztg5, it was working for you before, right? Can you post the exact error you see? Also, when do you get this error - is it when you attempt to install?
and it installed and ran fine on all the test devices.
I also investigated the manifest file bundled into the app, and everything looks fine - no changes there. Have you uploaded this app to the Google Play store as well, or just the Amazon Kindle app store?