I am working on a project and I want to make it so when an animation is active, it will enable me to shoot a bullet.How can I make this?
Have it so the play output is on the On input of the switch and the Done output on the Off input of the switch. Then attach the Keyboard Q behavior into the In input of the switch. Remove the And behavior and have the switch directly into the emit behavior.
I think this should work. I would work out an example for you, but I’m currently on mobile.
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Ok thanks I’ll try it!
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