So I want to be able to have a sprite onscreen but you cant see it until you click a different one. I now how to make it invisible but if it takes up the whole screen will it mess with my other sprites when you try and click them?
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after the one sprite is clicked, destroy the object, then it wont mess with other objects
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Is there a way to destroy it until the other sprite is clicked and then restore it?
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Sooo…
A couple of options here:
- Position. Set the position to a number that makes the second button go off screen. First one gets pressed → message to second button → second button moves in-screen → first button moves off screen, and then vice versa.
- Invisible with enabled. First one gets pressed → message to second button → second button goes visible and enabled gets turned on → first button goes invisible with enabled FALSE, and then vice versa.
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Thanks. I’m gonna go with 1. sounds easier lol.
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2 is actually pretty easy and works much better. You can do what you want, but if I were you I’d go with option 2
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I would like to see masking added to Flowlab, but it won’t solve your issue since it would be similar to being invisible.
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That’s facts
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