This is intentional. Since it is just an optimization and doesn’t alter the game’s behavior, the engine does not bother trying to “dumb down” previously “smart” objects.
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The issue is that we made a simple auto-generation terrain, so all blocks test with raycasts for ground.
I assumed this, I did not know that unsolid blocks are also good for this. One question, how would I “merge?” Just make a bigger block?
I was able to get rid of like 900 of the smart objects.
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I discussed how the merging works here: Massive quantity level lag - #14 by grazer
You don’t have to do anything - it happens automatically when the level starts wherever blocks are merge-able (not movable, no behaviors, rectangle collisions, touching, same type)
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But how do I merge? What do I do to merge?
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I believe it’s automatic, as long as the objects follow the rules.
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