Massive quantity level lag

This is intentional. Since it is just an optimization and doesn’t alter the game’s behavior, the engine does not bother trying to “dumb down” previously “smart” objects.

2 Likes

The issue is that we made a simple auto-generation terrain, so all blocks test with raycasts for ground.

I assumed this, I did not know that unsolid blocks are also good for this. One question, how would I “merge?” Just make a bigger block?

I was able to get rid of like 900 of the smart objects.
image

2 Likes

I discussed how the merging works here: Massive quantity level lag - #14 by grazer

You don’t have to do anything - it happens automatically when the level starts wherever blocks are merge-able (not movable, no behaviors, rectangle collisions, touching, same type)

3 Likes

But how do I merge? What do I do to merge?

1 Like

I believe it’s automatic, as long as the objects follow the rules.

2 Likes