So, I have been making a new game and it’s about avoiding waves of arrows, and I want to have a shield bubble go around the player every 20 seconds but when I try it makes the player invincible for the rest of the game. pls help =’(
Timer(20 seconds repeat forever)—on: attacher(bubble)--------timer(however long you want)------Of:attacher(bubble same one as before)
Do you have a link to the game, and what object is the code for the bubble in?
Thank you so much!
No problem
Tell me if you need anything else
Will do! Good luck with the game you’re making
Thanks! If you would like I could tag you when I release updates.
Sure that would be awesome!
again, thank you and good luck!
Okay so, @Ramshacklegamestudios I did what you said and it worked but when It is attached to the player it won’t work if I give you access to the game will you help me?
Maybe, but I’m really busy and it’ll probably be in a long time
Can you explain what you mean by
but
sorry @Ramshacklegamestudios I meant it will work if it is not connected.
Send a link to your game, I will try to take a look at the code.
okay I’ll send you the link
here you go @johnpost
@yogergitate that is an awesome game of yours. Maybe you can add coins or updated balances.
I could try but it might be hard to do
Try this. You can replace the “once” with any trigger to turn on the shield. The trigger will turn on the shield with the attacher block, and start a timer. Once the timer is done, the timer will turn off the attacher block (shield).
Also note that the 100 in the timer block translates to 10 seconds for the shield to be up.