We did look into it, but Flowlab Multiplayer is not really reliable so after trying many times we moved it to a lower priority so we could finish the rest of the game.
Many things about the game idea were changed during development to adapt to the Multiplayer limitations. Overall our intention and vision was still kept
But yea, its def something we will look again into the future for a Next update
I have a new idea for it that could work
Both for logged in users and non logged in
All in all, for the mean time you can play with your friends on calls or IRL to grind for those SpookCoins and costumes
And when we update the game yall might have a surprise waiting for you
Hey, @Greggo I have an idea for the game!
What if some points can be used for power-ups, such as faster movement or more candy per house?
What if there were more gamemodes such as a gamemode where the punch function has more use?
It would add more gameplay so new players would have more to enjoy!
Cheating is cringe, also if you open the game editor for anything, you can’t move on the leaderboard until you refresh the page (even for the people who made it). Anti-cheat W