More specific proximity!

So, hear me out:
Drawing (2)
(Old proximity feature)
Drawing (3)
(My proposition)
So, it would be a simple interface:
Shape:
(Square, circle, ((old version)) triangle, pie, etc.)
Angle:
(Angle at which it is at)
Size:
(Size of proximity)
And then, obviously what is approximating distance to.
What do you think?
It could be useful for stealth levels like in the Arkham series!
https://www.youtube.com/watch?v=kF0WqLRB-gU
Or even seeing things?

Drawing (4)

I think your asking for more features of the Raycast

Proximity is more based on an area instead of direction.
ex: proximity of an explosion

Hey @browngr I think @“JR 01” is right - using some RayCast blocks might be the best way to handle this case.

Thanks, guys!