More specific proximity!

So, hear me out:
Drawing (2)
(Old proximity feature)
Drawing (3)
(My proposition)
So, it would be a simple interface:
(Square, circle, ((old version)) triangle, pie, etc.)
(Angle at which it is at)
(Size of proximity)
And then, obviously what is approximating distance to.
What do you think?
It could be useful for stealth levels like in the Arkham series!
Or even seeing things?

Drawing (4)

I think your asking for more features of the Raycast

Proximity is more based on an area instead of direction.
ex: proximity of an explosion

Hey @browngr I think @“JR 01” is right - using some RayCast blocks might be the best way to handle this case.

Thanks, guys!