Multiplayer Concepts

Multiplayer is too limited.
We need:
Player ids
Queuing (game to game)
Private matches
A way to control what player is controlling something
Needs to be less based on host


Like Halo Custom Games?

We have this

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We can’t give a player ids, I’ve tried everything including the simple player count switch

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Look at my Halo multiplayer code

Private matches can be made with a code that needs to be entered.
wdym by IDs? What would they be for?
wydm a way to control what player is controlling something?
Queuing is possible. Have the player count above the amount you want to play, then check player count so when enough people enter a level or click a button the round starts for those players

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This is all possible, but it’s very, very complicated at the moment

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Bro momento