The last few updates have been focused on trying to get the networking engine working correctly and reliably, and at this point it’s becoming fairly robust.
I’ve put together an example multiplayer game here, it would be great if folks could help test it and provide feedback about any problems they encounter (it requires at least two players to work): https://flowlab.io/game/play/1400888
I haven’t heard much about the multiplayer features in general, so I’d love to hear any feedback or questions you have about multiplayer or its documentation.
I know this is a multiplayer example, but you know what would flesh this out?
Making customizable names for the characters. Perhaps you type it in, the name saves, and when you play it the username floats over your head - also making other players more recognizable when playing. I think this could help other games, especially multiplayer, as well.
Really having fun with the game so far though. Needs some more features to make it more challenging, such as traps, environmental hazards, etc. But so far, enjoying it!
@rcreger I like the idea of names above players, not sure how you would police the more crass user but in general could be make the game more enjoyable knowing who you’re up against!
The ability to make your usernames when playing multiplayer is a great feature in my opinion. As for those types of players that you guys are talking about, I think the best way to solve that problem (from my point of view) is to create a filter that automatically censors inappropriate words/phrases. Although this filter should not be too strict, because on some platforms, you don’t even have to swear or say anything inappropriate and you will get censored. But as @muddyapples said, @grazer may have an idea on what to do in this situation.
@grazer I really like the spikes! They were very well used in the game, but my only complaint is that maybe a sign that they spikes about to shoot up, like a small click sound along with an animation showing the spikes readying to shoot up?
Also, just wondering on your thoughts of a naming program in the game, like you get to name your player that you use so you know who you’re battling? Just curious as I’m interested on how that’d work, especially on a multiplayer game like this.
Multiplayer is not working. I tried joininh my friend on S.C.P. and it said connected but it will not connext to each other. Yed I’m sure the coding is right.
Edit: it’s working lol, I forgot to make player objects
By the way, does anyone know how to make separate player healthbars?
@“meburningslime”, yes to the former question, no to the latter question.
A new object should be created that is used to represent the health bar, but it won’t break the script because the health bar is attached to the player. @“Latif” made a health bar example based on this concept. So did @“grazer”, but instead of being for the enemy objects, this example shows what to do for player objects.