My game (https://flowlab.io/games/play/2691899) has an object that when Robot marge, reaches the wall, it spawns a new one, but when it does it spawns like 1000 and crashes the game. I have tried emitting and spawning and making it only be allowed to emit for a very short time, but when I did that it deleted the character when the switch was deactivated.
can you tell me why this is happening or how to fix it?
Also side note but how do you change your profile picture?
Are you sure there isn’t a problem with the (Marge?)? post a url to your game so I can look at it…
I did post my game link and also when marge spawns in again none of the movements work.
Never mind. I fixed by just setting Marge’s location to the correct spot rather than spawning a new one.