can anyone figure out why it seems like my player is colliding with walls when he isn’t close to them?
Change the shape of your sprite to Rectangle / Capsule; the circle shape will always make the sprite’s hitbox a perfect circle, which takes up a lot of room. (=
Also, love the sprite work, nice job!
Try changing the collision into a polygon rather than a circle cuz your character is not a circle
To be honest, there character isn’t even colliding into non-existing walls. Or that just might be me.