My player is colliding with nonexistant walls

can anyone figure out why it seems like my player is colliding with walls when he isn’t close to them?

Change the shape of your sprite to Rectangle / Capsule; the circle shape will always make the sprite’s hitbox a perfect circle, which takes up a lot of room. (=
Also, love the sprite work, nice job!

Try changing the collision into a polygon rather than a circle cuz your character is not a circle

To be honest, there character isn’t even colliding into non-existing walls. Or that just might be me.

Alright thanks @browngr I’ll change it to a capsule shape I think.