started making a little fighting game and im happy how its going right now but as i add more thing allthough they work for the olny 2 charecters in the game i think as i add more it will get more confusing if theres someone who knows more then me that would be willing to look at my script and give some advice on how to simplify it would be greatly apriciated. Flowlab Game Creator - fighting game ( extra info abt the game: its a street fighter style fighting game right now theres olny a claymore charecter and an archer but id like to add more and have them slecetable through a loading screen with charecter selection. for refrence each charecter will have around 10 hp give or take a punch attack that will do 1 dmg and knock back the anemy 1.3 second cool down (same for all chars) a signature attack with a cooldown between 3-6 seconds a defensive/ recovery skill cd will veary alot for that one and a second signature attack with a longer cooldown 10-18 seconds. (also if anyone atal with more knowlage then me would like to maybe work with me i would love that m also rly good at pixel art even though ive basicly done none for this game so far)
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kk I’ll look into it
First thing I found: Simplified arrow shooting
Just use MouseMove (And a better timer + switch thingy to stop the player from spamming arrows)
Second thing I found: ur crouch animation doesn’t work
This just won’t allow inputs until the other trigger is called - down and up will only output one pulse, not a continued stream
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ty so much i spent forever trying to make that one
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