I dont want this percise, I just want the bot to try and get to the ball in time. If it was too accurate the game would be pointless.
Welcome to the forum @TTV.MALWAY
Some ways to make the computer opponent less “precise” are to just limit:
- How often it checks the ball position (using a timer)
- How quickly it can move towards the ball
Ohh! That reminds me! I have a game that has that behavior!
Actually, I want to know how to have it follow x ONLY when it is proximity. Can you please tell me how I would do this?
Actually, I want to know how to have it follow x ONLY when it is proximity. Can you please tell me how I would do this?
Sure:
- Add a timer trigger that turns off a switch, then activates a proximity check
- The proximity check turns the switch back on if the ball is close
- The ball chasing logic runs through that switch
Grazer, im sorry, but i cant code very good,
Do you have the time to send a picture as an example.
Like I dont know how to make it chase the x in the first place.
My game - Flowlab Game Creator - Table Tennis