Need help with an odd glitch

I’ve started a tower defense game demo, and when two towers shoot a zombie at the same time, it only renders one bullet as hitting. My guess is that even with 0 repeat delay on collisions it’s still long enough for only the one to be counted. Any tips?

Also it seems to count both if they are ever so slightly offsynced.


I’m pretty sure this can’t be fixed, but It usually doesn’t cause a huge change in gameplay.

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