Need help with an odd glitch

I’ve started a tower defense game demo, and when two towers shoot a zombie at the same time, it only renders one bullet as hitting. My guess is that even with 0 repeat delay on collisions it’s still long enough for only the one to be counted. Any tips?

Also it seems to count both if they are ever so slightly offsynced.

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I’m pretty sure this can’t be fixed, but It usually doesn’t cause a huge change in gameplay.

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