Need help with Player Animation! (Solved)

I have never done this and I need your help.
You know that there is an animation that plays when you move the player around. How do I make an animation that works when the player is idle?

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Always - animation(idle on loop) just give it low priority so it won’t play when other animations or supposed to

How low should the priority be?

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Like a 1. Unless it’s more important that a different animation that sometimes plays. But yeah, usually it’s a 1

Nope. Doesn’t want to obey.

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It should work when your standing still, I’ll be able to take a look in a bit (if you provide a link)

You have to set the others at priority 2.
If that doesn’t work, try this:
Add a switch in front of the always. Set it to On. On a key press, turn the switch Off and stop the idle animation. Put a NOR gate (logic gate) in front of both the left and right, and attach the Downs of both of them to the A and the B. Attach the Out of the logic gate to the On of the switch.

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Yep, It worked! Awesome man. Now I know how to use this!

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You are very welcome :sunglasses:

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Also, what do you mean by “This”?

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Ah sorry, I figured you had already messed with the other priorities. I usually have an over abundance of animations, so they all have different priority based on importance

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Well, it happens to all of us, and without your help, it would’ve been harder to understand. :smiley:

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The thing is… I never knew what the priority function did on an animation block, and know I understand. Thanks Y’all for helping.

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