I have never done this and I need your help.
You know that there is an animation that plays when you move the player around. How do I make an animation that works when the player is idle?
Always - animation(idle on loop) just give it low priority so it won’t play when other animations or supposed to
How low should the priority be?
Like a 1. Unless it’s more important that a different animation that sometimes plays. But yeah, usually it’s a 1
It should work when your standing still, I’ll be able to take a look in a bit (if you provide a link)
You have to set the others at priority 2.
If that doesn’t work, try this:
Add a switch in front of the always. Set it to On. On a key press, turn the switch Off and stop the idle animation. Put a NOR gate (logic gate) in front of both the left and right, and attach the Downs of both of them to the A and the B. Attach the Out of the logic gate to the On of the switch.
Yep, It worked! Awesome man. Now I know how to use this!
You are very welcome
Also, what do you mean by “This”?
Ah sorry, I figured you had already messed with the other priorities. I usually have an over abundance of animations, so they all have different priority based on importance
Well, it happens to all of us, and without your help, it would’ve been harder to understand.
The thing is… I never knew what the priority function did on an animation block, and know I understand. Thanks Y’all for helping.