New grid feature

Hey @grazer - It would be useful if there was an isometric grid and a hexagon grid system.

Square grid:

Screen Shot 2020-11-25 at 13.28.10

Hexagon grid:

Screen Shot 2020-11-25 at 13.30.02

Isometric grid:

Screen Shot 2020-11-25 at 13.28.37

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Hey @R0CK - maybe one day, but this doesn’t seem like a major priority. Hexagon grids are cute, and useful for some specific types of games, but you can map hexagons onto the existing grid of squares if you wanted.

“Isometric” or diamond shaped grid implies a new z dimension in the engine, and depth sorting 2.5D objects of arbitrary sizes and shapes is not really a solved problem AFAIK.


Hi @R0CK,

an unfinished (abandoned) hex game concept as an example:

As @grazer said, isometric would be harder. You would need to create tiles for every display level to simulate the z depth.
Would be easier if we could change the display level of an object during the game run.

@thebrickccentric also got some nice hex world map examples :slight_smile: