Ok! Let’s get characters done first though.
i had a story for the game. (well not rly this game but similar)
what character mechanics are we using?
Look, @The_Kodex I am basically still using year-old technology since I didn’t have a computer. If you want to force a better way I can’t stop you, I was just problem-solving with the community
That looks nice, are they going to be 2 separate objects?
@meburningslime If we keep at the 1x1 2x2 ratio we can use the same code for all charaters and just customise it accordingly.
@fighting_game I suppose that can work but it needs to mirror mine
Edit: It’s all about the edges and ratio
are we doing just regular and special attacks? or are we doing, up attack, down attack, side attack, regular attack? only 1 attack and one special attack will make things easier. maybe 2.
I was thinking every character could have 2-4 moves, maybe controlled with the number keys?
okay so lets do 2 attacks and 2 special attacks, thats the easiest
Maybe based off weapons they find
My attacks would be:
Laser Canon
Sword
Magic Shield
Lightning Bolt
(Maybe a smash move of Duplication? That’s my avatar’s ability lore-wise)
dont make the characetr too OP…
I know that’s why I emphasized balancing so much, since I thought people might not like my guy… Lol
how about we have a smash ball!!
My guy basically lived 2 centuries and traveled through 6 dimensions lore wise, so yeah… He kinda op. And nerf ideas or is that good
No, A DEV BALL
@ScrapStudios your character is gigantic, could you size him down?
I did but it only works on play