NEW PROJECT, come help

Ok! Let’s get characters done first though.

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i had a story for the game. (well not rly this game but similar)

what character mechanics are we using?

here’s the hitbox

Look, @The_Kodex I am basically still using year-old technology since I didn’t have a computer. If you want to force a better way I can’t stop you, I was just problem-solving with the community

That looks nice, are they going to be 2 separate objects?

@meburningslime If we keep at the 1x1 2x2 ratio we can use the same code for all charaters and just customise it accordingly.

@fighting_game I suppose that can work but it needs to mirror mine

Edit: It’s all about the edges and ratio

are we doing just regular and special attacks? or are we doing, up attack, down attack, side attack, regular attack? only 1 attack and one special attack will make things easier. maybe 2.

I was thinking every character could have 2-4 moves, maybe controlled with the number keys?

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okay so lets do 2 attacks and 2 special attacks, thats the easiest

Maybe based off weapons they find

My attacks would be:
Laser Canon
Sword
Magic Shield
Lightning Bolt
(Maybe a smash move of Duplication? That’s my avatar’s ability lore-wise)

dont make the characetr too OP…

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I know that’s why I emphasized balancing so much, since I thought people might not like my guy… Lol

how about we have a smash ball!!

My guy basically lived 2 centuries and traveled through 6 dimensions lore wise, so yeah… He kinda op. And nerf ideas or is that good

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No, A DEV BALL

@ScrapStudios your character is gigantic, could you size him down?

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I did but it only works on play