New Release: Behavior Undo Update πŸ”

I just deployed a new version with a couple of updates, and a few bug fixes.

Updates

Behavior Undo & Redo

This feature has been requested for a long time, and it should be self explanatory. There are now β€œUndo” and β€œRedo” buttons in the behavior editor. You can also trigger undo/redo using Ctrl+z & Ctrl+y or Ctrl+Shift+z.

Calibration Shader (Brightness/Saturation/Contrast)

This shader allows you to adjust brightness from pure black to pure white (no more big black rectangle to fade your scenes in and out). The saturation input can be used to make colors brighter or turn your game grayscale. Contrast can be used to do something I’m sure.

Bugfixes

  • Fix shuffling of 2 element lists
  • Fix truncated sound labels
  • Fix extract position when object has no physics
  • Fix incorrect output when incrementing the y position of an object with no physics
  • Fix parent crash in custom properties

As always, please let me know if you have any issues with the new update. Thanks!

[EDIT]
Extra bonus fix: Ease not always stopping when using a floating point β€œto” value.

19 Likes

thanks grazer this can be really useful because i be making mistakes

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Saw this in the discord, glad to see it out.

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YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
LESSS GOOOOO
Wow you are delivering SO many updates! :grin:
Hopefully the redo in the behaviors works better than the redo in the sprite editor :eyes:

3 Likes

lol hate to say but its ture

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Its finally here, we can Undo accidents!

It will, we went through some testing to make sure the feature works.
As for the sprite editor, a remodel is still in the works. It will be its own update.

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Also IS THAT BRIGHTNESS I SEE
image

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Noice :upside_down_face:

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oh well ok then i hope you can get that fixed

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ALLLLLLLLLLLLLLLLLLLLLLLRRRRRRRRIIIIIIIIIIGGGGGGGGGGGHHHHHHHTTTTTTT
It’s that time of year again :upside_down_face:
THE TIME FOR ANOTHER EXAMPLE
Time to figure out how this brightness works in record time and then post an example
KER-CHOWWW!!

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Finally an undo button! This will come in handy with all the mistakes being made : )

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yes go do that so i can see

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Go for it, this is also a really nice feature.
We don’t need to make a blank object to cover the screen anymore!
(also for the inputs, try using decimal numbers like from -5 to 5)

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One thing: it’s kinda broken ngl :joy:
IT CANNOT HANDLE DECIMALS
I tried and the ease wouldn’t stop easing!!!

Look at this:

Like, OI
It can’t even run when it’s not in the editor, lol

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OMG I BROKE IT ALREADY :joy:
I DIDNT EVEN BREAK THE BEHAVIOR ITSELF
Was adding stuff when all the sudden this block gets stuck to my mouse indefinitely:

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Yeah, fading screens will no longer need extra bundles, thank goodness.

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Do you have an error in your browser console @hihilogic ?

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@hihilogic thanks for pointing that out. The Ease/ floating point issue is fixed now as well.

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Did you say no more big black rectangles??? My prayers have been answered!

That’s it, I’m getting indie!

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