I just deployed a new version with a couple of updates, and a few bug fixes.
Updates
Behavior Undo & Redo
This feature has been requested for a long time, and it should be self explanatory. There are now “Undo” and “Redo” buttons in the behavior editor. You can also trigger undo/redo using Ctrl+z & Ctrl+y or Ctrl+Shift+z.
This shader allows you to adjust brightness from pure black to pure white (no more big black rectangle to fade your scenes in and out). The saturation input can be used to make colors brighter or turn your game grayscale. Contrast can be used to do something I’m sure.
Bugfixes
Fix shuffling of 2 element lists
Fix truncated sound labels
Fix extract position when object has no physics
Fix incorrect output when incrementing the y position of an object with no physics
Fix parent crash in custom properties
As always, please let me know if you have any issues with the new update. Thanks!
[EDIT]
Extra bonus fix: Ease not always stopping when using a floating point “to” value.
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
LESSS GOOOOO
Wow you are delivering SO many updates!
Hopefully the redo in the behaviors works better than the redo in the sprite editor
It will, we went through some testing to make sure the feature works.
As for the sprite editor, a remodel is still in the works. It will be its own update.
ALLLLLLLLLLLLLLLLLLLLLLLRRRRRRRRIIIIIIIIIIGGGGGGGGGGGHHHHHHHTTTTTTT
It’s that time of year again
THE TIME FOR ANOTHER EXAMPLE
Time to figure out how this brightness works in record time and then post an example
KER-CHOWWW!!
Go for it, this is also a really nice feature.
We don’t need to make a blank object to cover the screen anymore!
(also for the inputs, try using decimal numbers like from -5 to 5)