grazer
April 9, 2021, 4:47am
1
I just deployed a new release with some bugfixes and a small update.
Fixes:
Timers losing sync over time
Text Save Bug
null value in Numbers
Integer overflow with very large starting values
Updates:
New behavior block: Game Controller trigger
“scale x” and “scale y” added to extractor
emit limit bumped to 200
Let me know if you find any issues with the new release. Thanks!
19 Likes
Thanks grazer!
Wait on second thought… Was I the reason you added that emit limit…?
2 Likes
And does controller block have anything to do with mobile controls…? I’m assuming not but I mean I’ve got to try lol.
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Thank you, Grazer!! So happy to see a game controller function appear in here!!
3 Likes
grazer
April 9, 2021, 5:38am
5
@meburningslime - the controller block is for using a game controller, like Dual Shock or Xbox. You can connect it to your computer or device to play your game with.
Also I didn’t add an emit limit, it has always been there - I just raised it to 200 concurrently active objects total.
6 Likes
What was the limit beforehand out of curiosity?
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Thanks, I assumed those but I wanted to be sure.
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Hello @grazer i seen the update its great
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Oh boy! I have test this out!
Thanks @grazer !
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JR01
April 9, 2021, 12:52pm
11
We got controllers now with some big fixes!
Thanks grazer!
5 Likes
Just saw this (i see console controls in the options why was that put there)
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wait i just remembered i can connect my controller to my computer
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Yes!! @PixelPizza You have to add controller support to not worth dying 4
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Is there a way you could smooth the system out, to make the lag less, cause i know it doesnt take much for flowlab to lag.
Just a simple inventory system is all it takes, lol.
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Does the controller behavior work on nintendo? I am so excited to use this behavior!!!
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I assume it would work for ANY controller, you just have to assign buttons.