New Release: Controller Update 🕹️

I just deployed a new release with some bugfixes and a small update.

Fixes:

  • Timers losing sync over time
  • Text Save Bug
  • null value in Numbers
  • Integer overflow with very large starting values

Updates:

  • New behavior block: Game Controller trigger
  • “scale x” and “scale y” added to extractor
  • emit limit bumped to 200

Let me know if you find any issues with the new release. Thanks!

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Thanks grazer!
Wait on second thought… Was I the reason you added that emit limit…? :rofl:

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And does controller block have anything to do with mobile controls…? I’m assuming not but I mean I’ve got to try lol.

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Thank you, Grazer!! So happy to see a game controller function appear in here!! :blush:

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@meburningslime - the controller block is for using a game controller, like Dual Shock or Xbox. You can connect it to your computer or device to play your game with.

Also I didn’t add an emit limit, it has always been there - I just raised it to 200 concurrently active objects total.

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What was the limit beforehand out of curiosity?

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Thanks, I assumed those but I wanted to be sure.

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Hello @grazer i seen the update its great

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Oh boy! I have test this out!

Thanks @grazer!

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Thanks! @grazer!

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We got controllers now with some big fixes!
Thanks grazer!

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Just saw this (i see console controls in the options why was that put there)

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Thanks grazer :slight_smile:

This is helpful.

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Switch Pro Controller…?

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wait i just remembered i can connect my controller to my computer

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Yes!! @PixelPizza You have to add controller support to not worth dying 4

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Is there a way you could smooth the system out, to make the lag less, cause i know it doesnt take much for flowlab to lag.

Just a simple inventory system is all it takes, lol.

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Does the controller behavior work on nintendo? I am so excited to use this behavior!!! :grinning:

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I assume it would work for ANY controller, you just have to assign buttons.