I just deployed a new release with some bugfixes and a small update.
- Timers losing sync over time
- Text Save Bug
- null value in Numbers
- Integer overflow with very large starting values
- New behavior block: Game Controller trigger
- “scale x” and “scale y” added to extractor
- emit limit bumped to 200
Let me know if you find any issues with the new release. Thanks!
Wait on second thought… Was I the reason you added that emit limit…?
And does controller block have anything to do with mobile controls…? I’m assuming not but I mean I’ve got to try lol.
Thank you, Grazer!! So happy to see a game controller function appear in here!!
@meburningslime - the controller block is for using a game controller, like Dual Shock or Xbox. You can connect it to your computer or device to play your game with.
Also I didn’t add an emit limit, it has always been there - I just raised it to 200 concurrently active objects total.
What was the limit beforehand out of curiosity?
Thanks, I assumed those but I wanted to be sure.
Hello @grazer i seen the update its great
Oh boy! I have test this out!
We got controllers now with some big fixes!
Just saw this (i see console controls in the options why was that put there)
wait i just remembered i can connect my controller to my computer
Yes!! @PixelPizza You have to add controller support to not worth dying 4
Is there a way you could smooth the system out, to make the lag less, cause i know it doesnt take much for flowlab to lag.
Just a simple inventory system is all it takes, lol.
Does the controller behavior work on nintendo? I am so excited to use this behavior!!!
I assume it would work for ANY controller, you just have to assign buttons.