So I do plan to get it working on exported games, but I wanted to use this initial period to try and work out some of the problems, and make sure that the overall design is going to work before I tackle all the native platforms.
This method also means the design is more flexible. Fixing major problems is a lot more hassle when I have all the different exported platforms to manage.
@23gz4932 - this is the second discussion that I’ve had to delete, and it seems like you’re the common thread. Everyone here tries to be friendly and welcoming, please don’t take advantage of that by trolling. - Next time is a ban