I just deployed a new editor with a few new features and bug fixes:
New Features:
Physics rotations: There is a new checkbox in the physics property panel called “enable rotations”. When this box is checked, objects can rotate, roll, and fall over from physical force, instead of always being locked to the x/y axis. Here’s an example: http://flowlab.io/game/play/584665
I changed the physics selections to try and simplify them a bit. Now each option is only visible when it is available, for example “enable gravity” is hidden when “movable” is false, since immovable objects don;t need a gravity setting
In the same way, “enable collisions” is only optional if the object is not solid, since all solid objects have collisions.
also, I cant export Sb2 mobile edition? http://flowlab.io/game/view/570896
i added the joysticks (i came up with the idea… JK i semi-did)
and i want to test it for mobile
@grazer a bug: let’s say you have a 32x32 block. If you rotated it ~45 degrees, the corners would be cut of the sides, resulting in an octogon shape. Fix plz