@grazer Yes… In awakening https://flowlab.io/game/view/389521
Level 10 “Amara Fight”
There is 2 important objects. “A hero” the unmovable player at the very center of the gargoyles. And “White heroe” outside the game page inside a box.
“A hero” = Object that X and Y should be extracted
“White heroe”= Object with the extractors behaviours
White heroe Behaviours
I try to select the “A hero” and when I press OK it changes to floor object
OK, I think I see the issue here. It looks like this is being caused by duplicated object names. In the Awakening example, there are 4 objects with the name “Object 8017”, and in the Xevious example there are 2 objects with the name “Object 817”, which is used by Santa.
I’ll try and figure out how object names are getting duplicated, but a quick fix is to give actual names to the objects that you want to extract properties from instead of leaving the default assigned object numbers. For example, name Santa “santa player” or something - same with the Heros in Awakening, try renaming them. The extractor selections should all update automatically, except in the cases where they are associated with the wrong object currently. Does that make sense?
@grazer The Spawn behavior is still extremely bugged, everytime I need to use it and I set the coordinate, it never goes to those coordinates. I always have to use some type of work around which is messy.
I will try it now. It may be that because actually not all extractors stopped .
Ok I had to changue all the “a hero” names. Just extractors with the “a hero” as object stopped working.
Another thing is if I open an extractor that it was extracting a “object X” that isn’t in the level it looses the object… But if I return to the level where there is the “object X” and opens it… returns to normal…
Just a visual bug.
But the another one it’s quick fixed. Thank you