I just deployed a new update with a few new features and fixes. Here’s the list:
- The selection method in the editor has changed. Selections are now per-object instead of per-grid-cell. This may not make sense as described, but it should make more sense when you try it - this is to improve the handling of oddly shaped or larger objects which brings me to...
- Objects can be scaled in the editor. There is a small rectangle handle that shows up next to the sprite when you edit it, dragging this allows you to resize them
- New Behavior block: Blend Mode - this sets the rendering blend mode of your sprite, for different blending effects
- New Behavior block: Color Filter - allows for the color adjustment of sprites. R/G/B/A inputs allow you to adjust the red/green/blue/alpha pixel values of your sprite so you can change the color during the game. these values are 0-100% so if you set the "r" input to "0", that will remove all red from the pixels same with the other color channels
- Fix layer handling so that changing the sort order of an object changes all copies of that object on screen immediately and speaking of layers:
- Background objects have a sort order property now, and changing this value affects their parallax speed, so that each render layer will scroll independently allowing multiple background layers
- Align Edit panel properly for large sprites
As always, please post in this thread if you notice any issues with the new release. Thanks!