# Nobody likes it or me anyway

**URL:** <https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230>\
**Category:** Uncategorized\
**Created:** [July 21, 2021, 12:37am UTC](https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230 "2021-07-21T00:37:09Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![John\_Shrekinson](https://community.flowlab.io/user_avatar/community.flowlab.io/john_shrekinson/32/70405_2.png) [@John\_Shrekinson](https://community.flowlab.io/u/John_Shrekinson)\
**Post date:** [July 21, 2021, 12:37am UTC](https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230/1 "2021-07-21T00:37:09Z")

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[https://flowlab.io/game/play/1768575](https://floab.o/575)  
If you have a mobile device (preferably a tablet) may you please test this game? I want to know what to improve with these mobile controls. Thanks in advance.

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**Author:** ![edwardi](https://community.flowlab.io/user_avatar/community.flowlab.io/edwardi/32/49931_2.png) [@edwardi](https://community.flowlab.io/u/edwardi)\
**Post date:** [July 21, 2021, 3:17am UTC](https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230/2 "2021-07-21T03:17:35Z")

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I tried the game

- you can only skip the cutscene with a keyboard for a moblile game?
- it needs a tutorial in game
- the movement feels janky
- good story!

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**Author:** ![00T\_Free](https://community.flowlab.io/user_avatar/community.flowlab.io/00t_free/32/30539_2.png) [@00T\_Free](https://community.flowlab.io/u/00T_Free)\
**Post date:** [July 21, 2021, 11:48am UTC](https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230/3 "2021-07-21T11:48:45Z")

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Movement feels janky and the art isn’t very good

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**Author:** ![John\_Shrekinson](https://community.flowlab.io/user_avatar/community.flowlab.io/john_shrekinson/32/70405_2.png) [@John\_Shrekinson](https://community.flowlab.io/u/John_Shrekinson)\
**Post date:** [July 21, 2021, 1:37pm UTC](https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230/4 "2021-07-21T13:37:42Z")

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> [@edwardi](#):
>
> the movement feels janky

> [@00T\_Free](#):
>
> Movement feels janky

what do you mean?

> [@edwardi](#):
>
> you can only skip the cutscene with a keyboard for a moblile game

that’s a bruh moment i’ll fix that.

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**Author:** ![00T\_Free](https://community.flowlab.io/user_avatar/community.flowlab.io/00t_free/32/30539_2.png) [@00T\_Free](https://community.flowlab.io/u/00T_Free)\
**Post date:** [July 21, 2021, 1:38pm UTC](https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230/5 "2021-07-21T13:38:47Z")

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It means that sliding doesn’t feel smooth, and it also makes no sense.

Swiping barely works, and it isn’t clear on controls.

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**Author:** ![John\_Shrekinson](https://community.flowlab.io/user_avatar/community.flowlab.io/john_shrekinson/32/70405_2.png) [@John\_Shrekinson](https://community.flowlab.io/u/John_Shrekinson)\
**Post date:** [July 21, 2021, 1:43pm UTC](https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230/6 "2021-07-21T13:43:11Z")

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I didn’t add swiping. Here are the mobile controls:

 ![image](https://community.flowlab.io/uploads/default/original/2X/9/91932f6516ef95265d13bcb6eef412e02c32599a.png)  
They are invisible during gameplay. To press each of these buttons you have to know where they are from the description.

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<div class="post-metadata">

**Author:** ![00T\_Free](https://community.flowlab.io/user_avatar/community.flowlab.io/00t_free/32/30539_2.png) [@00T\_Free](https://community.flowlab.io/u/00T_Free)\
**Post date:** [July 21, 2021, 1:55pm UTC](https://community.flowlab.io/t/nobody-likes-it-or-me-anyway/33230/7 "2021-07-21T13:55:41Z")

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If your game was exported, there would be no description, so think of a better way to introduce controls.

Also, the swiping alone is janky, not working half of the time.

And the art to show controls can be very confusing, as the art is messy instead of simplistic.
