When attaching an object that is non-solid to another moving object with a Physics Joint, the moving object seems to have its velocity affected by the attached object, even though the attached object is meant to be non-solid.
This is intended I think? The whole idea of a Joint is that both objects push and pull on each other (if they don’t, it’s basically an Attachment or a spawned object following its spawner)
yes, this is intended
idk why you would want it to not be jointed at that point just spawn the object instead of jointing it