So I was working on my game and I noticed that the attack hit or miss feature don’t work since I wanted to make it so when the player is within proximity of the slime, it will activate the label saying that the slime attacked you. But for some reason the nor gate attached to the proximity doesn’t shut off. It still stays on so idk what’s going on.
Yea a lot of the filters and gates aren’t working for me, either… said that 100 was smaller than negative 1 when I was testing semisolids… @grazer can u fix this?
Probably… what’s happening is the attach… when I just put the object in the game, it bounces the player. When I allow the non-solid to attach it, it isn’t solid…?
This is just because you have 2 more slimes offscreen, you’re seeing the connections of those as well.
If you remove the slimes offscreen, the gate works as intended.
It’s just a visual thing, the editor shows the output of the clones too.