The position module can accept grid xy input for locations, but for some reason even with grid option toggled it outputs pixel coordinates, having it both input/output grid xy coordinates would be nice. Also the proximity module only outputs pixel xy coordinates, so I request the option to enable a grid xy output for this as well, I know you can just manually calculate this with simple math, and perhaps a grid proximity would utilize an incredibly blocky circle circumference, but for a grid based game it would still be convenient for the cardinal directions.

Itâ€™s not really needed because as you said, you can calculate it by simple math. You can just divide the output value by 32 with an expression so you get the grid position.

But yeah why not, maybe it could be a thing.