Output Type and Object Found

So if you collide with an object, it can output what type and object it collided with, and you can input that to an extractor or something.

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I’ve already suggested this, so I agree with you.
Screenshot 2021-11-18 143717

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In the object you collided with, you can use a collision and a message with the message set to “Send to last contacted object”.

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Did not know that, that’s gonna save me a single object

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Actually, I found another method to get the target value.
This would help if you want several objects to hit the same object at the same time.

Currently, collision is only detected once per frames; so if you want multiple collision to happen at once, have the collision happen in the other objects.

The player would ask the object its value:

The object would reply back the value:

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