# Pathfinding around corners

**URL:** <https://community.flowlab.io/t/pathfinding-around-corners/40808>\
**Category:** Help Requests\
**Created:** [August 18, 2023, 12:50am UTC](https://community.flowlab.io/t/pathfinding-around-corners/40808 "2023-08-18T00:50:07Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Galactian](https://community.flowlab.io/user_avatar/community.flowlab.io/galactian/32/43114_2.png) [@Galactian](https://community.flowlab.io/u/Galactian)\
**Post date:** [August 19, 2023, 5:05pm UTC](https://community.flowlab.io/t/pathfinding-around-corners/40808/6 "2023-08-19T17:05:59Z")

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> [@4 Pathfinding / Player Follow Examples (Platforming & Top-Down)](https://community.flowlab.io/t/4-pathfinding-player-follow-examples-platforming-top-down/36367):
>
> If you’ve ever wanted to make NPC’s move intelligently around obstacles to a target, look for and follow a player character around, or just wander the map without getting stuck, then here are 4 example games that demonstrate exactly that: There are 2 main ways here to set up the “pathfinding”, depending on how you want the NPC’s to work. The first one requires you to select a target for all the NPC’s to pathfind around walls to, and it assumes they know how to navigate the entire map. The s…

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_[View the full topic](https://community.flowlab.io/t/pathfinding-around-corners/40808)._
