Is there a way to make physics settings affect sprites in a top down game? I notice gravity just pulls everything down, but I’d like things to bounce and slide and so on, just top down.
there’s a bunch of examples on the help page, i don’t want to have to explain all of the code rn since i’m busy
I did look at the help page examples, but what I mean is whether the interface has a setting that makes something “affected by physics” but doesn’t make gravity point downwards. I’m trying to avoid having to roll my own physics code sprite by sprite if I don’t have to
just uncheck the affected by gravity box
I’ve unchecked “affected by gravity”, I’ve made the ball as bouncy as possible with practically no friction, and still it behaves like this:
ease the velocity of the ball down to 0 to create the idea that it’s a normal object
This may be the source of the problem. The ball has no calculated velocity, it’s simply being pushed around the area by the player sprites. I thought if I give it physics properties, it would respond with those alone.