Pretty neat idea @“Grey Dog” !
Here’s my feedback:
1: I would make the pickaxe always face the mouse. This lowers how many animations you do, save up storage, and keeps the game efficient.
2: Have more breakable blocks. I was thoroughly confused for the first five minutes on what to do.
3: fix the shop. Right now you don’t need coal to confirm purchase.
4: Have block clicking confirm purchases, not keyboard buttons.
-Keep up the good work!
@meburningslime
I TRIDE TO MAKE THE PICKAXE FASE THE MOUSE.IT DIDINT GO SO WELL PLUS THE GAME ISINT FINISHT .BUT YOU CAN PLAY ONE OF MY OTHER GAMES. PLUS I’M ONLY 6 YEARS OLD.
cool
Hey, use an attacher block to give the player a pickaxe, then in the pickaze code, have a mousemove connected to a pointat. Make sure the mousemove is in game coordinates.
tride that to
Screenshot please.
what
Make sure the mouse is set to Game Coordinates.
love it
Sweet!But kinda hard for mobile
Hey I noticed some of your pixel art was the default from Flowlab.io I can help you make some of the game art and story if you want me to Im really good at that stuff.
no offense but your character reminds me of my sleep paralysis demon
Bro the kid is six he probably doesnt even known what that means also that is very rude bro
wanna know what else is six
What…
Devils Number? I think
wat the ?
Oh thats dumb