Plymouth Entertainment - SOL [GHOST GUNNER - OUT NOW!]

NEW FREE SONG!

Haven’t made one of these in a while… Oh well. Here’s a small (intro?) piece, free to use as long as credit is due.

“Devoid” (Cyberpunk; Electronic; Intro)

And another, shorter piece!

“Sky Dive” (Looping; Energetic; Electronic)

Songs by Plymouth Entertainment

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DEVOID IS A BANGER! please keep making music like this, it’s probably my favourite thing that you post on here :smiley:

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I love them both so much!

Devoid is my favorite though, good job.

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Thank you so much :relaxed: I do it whenever I get bored from either game Dev or YouTube lol

Devoid was mainly inspired after player a lil bit of Ghostrunner

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the game just looks amazing overall

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Thank you very much:) putting a lot of work into it

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Really like the songs! Thinking of taking professional classes on music (its what I want to do for a living) and music theory, and this year I’m starting myself on piano. I love seeing how people can take a vision in their mind (and this is for any art form, as well) and just make it happen. I constantly have this music stuck inside my head, so I can’t wait to get up there with you guys! :grin:

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Woah, you got a youtube!?! I gotta see this (please share a link, I’m going to try and search but I don’t know what name you have on there)

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Thank you, and very much good luck to you @hihilogic !

And @Ramshackle - by the comment I mean watching YouTube XD but I do have a Plymouth channel with just one video up here: cregerBot - YouTube

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Awwhh, I sub anyways though :sweat_smile:

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Thank you XD much appreciated!

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What do you do on your channel?

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Just game updates - not a personal channel, just an update channel. I still use it as a personal channel as a viewer, though.

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Oke :upside_down_face:

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"Withered leaves,
Falling to the floor,
Solemn silk clothes,
Hung from within the door.

What is the sound of fallen souls,
The heaviness of thine part?
Tis but just a feather leaf,
Compared to the woe of thy mother’s heart."

Song for Her by Howard Munche

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image

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SOL - GAME UPDATES

Got some quick stuff done over a bit of time, as well as new pieces from @glowbug ! Glowbug takes credit to all of the foreground object sprites - which look amazing! More to come from those as well.

  1. Finally added new wall sides for left and right angles and their sprites, plus their lighting interactivity.
  2. Edited the parallax effect to update more correctly when entering the screen view.
  3. Fixed the small flicker issue when the player is just about to leave a tunnel area.
  4. Updated enemy lighting system to remove player flickering.
  5. Added a blur effect to fully lit foreground objects (as shaders and color/lighting behaviors do not cooperate) to give more of a foreground look wherever applicable.
  6. Adjusted display order for foreground objects and ground shading to be more consistent.
  7. Added two new wall variations for the tunnel wall backgrounds.
  8. Fixed a dialogue box issue where it would not play the initial “click” sound occasionally. Now it is more consistent and should not break again.
  9. Implemented @glowbug 's foreground objects: rock w/ grass; rock w/ pipe; rock w/ lightpost.
  10. Updated the previously mentioned foreground objects above to fit the new visuals as listed before.

Along with this, made some script updates to refine it, and also did some more level drafting and AI tests. I’m thinking I’ll be able to add more today, but we’ll see. Each time I say that, it turns out I can’t XD

Stay tuned!

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Sounds cool!
*Me just dying inside waiting to actually play the game *

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Not going to be out for a while:/ release date still TBD lol

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COMMUNITY QUESTION! - WHAT ASPECT OF GAME DESIGN DO YOU THINK IS THE MOST OVERLOOKED?

You ever look at a few indie games and wonder, “What are these missing?” You soon realize that they in dire need of some very serious indie game, or game development in general, building blocks. What is one of the building blocks that you guys feel is the MOST overlooked, or even practically unnoticed, from developers from abroad or around you?


Leave any responses and thoughts below - this could help out some newer devs and older ones alike, and also will provide some more things for me to look out for:)

“Personally, I feel the number one thing that many indie games lack today is: accessibility. It is a very fundamental part of game design that is overlooked. We often find those few games with no instructions on how to play, get started, or continue. That’s why have button indicators (“press [E] to interact”) or eye-catchers (yellow placemats to show you were to go; brightly colored arrows or signage). How else will you know how to attack, talk, or even move in a game? Accessibility.”

What do you think?

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