SOL PRODUCTION UPDATE - A LITTLE SET BACK
We all know I want Sol to be the absolute best game I’ve made so far. So… What’s the catch? Well, it’ll take a little bit more time. Before, my “flowgramming” was a bit sloppy, and just didn’t work completely. But ever since I found a few examples (thanks @PixelPizza !), I’ve seen both my organization and skills needed to be upped. So, I’m redoing them in a better form. It won’t take too long to redo the base coding since now I can see what I need to do, but there’s no certain way to tell how long all of the base mechanics will take while me being busy.
Right now, I’m implementing a double jump, sprint, and wall climb - 2/3 of these Pizza thankfully made an example of. And seeing how it looks in the examples, the game will be a lot smoother.
And if you could not already tell, this all goes to Pizza, because a lot of things probably wouldn’t be possible right now if it wasn’t for his community-lovin’ heart!
adds to credits