The issue is that the world scrolls around and it’s coordinates update, the mouse’s coordinates do not change. This can be fixed manually, as in the example.
Nah, I’m already working with someone else and I like more of having full control and making all the code myself. Also Idk about the prize anyway I would plan to pass it to him, thanks anyway.
The problem was more on MouseMove because the Mouse only has X and Y for the UI (or the screensize). I had to adjust the X and Y by adding where the camera is with Mouse Move.