Position bug please help :[

Red is the object, blue is the position the game thinks it’s at. Yes, I tried reloading.
So I have one overall question:
WHAT?!

If you’re looking at block type, it’s getting the position from the block above it which looks like it’s at 80, 80.

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but it’s not the same block, it just looks the same

Hmm I’m not sure, but a link would help look at the problem…

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Also, I checked the console and nothing’s wrong there
@grazer this might be a real problem…

I believe this is a bug related to inputting into the position block, making the extractor to output x for extracting x and y.

The solution around this is to use the position outputs instead of using the extractors:

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This is 100% a bug. I just fixed it here, so it will be resolved with the next deploy.

More info:
Objects with no physics used to always extract a value of “0”, but a recent update gave them the ability to have the actual x & y position extracted. Apparently the y position in this case is wrong. You should be able to work around the issue in the meantime by giving the object in question a physics body. You can do this by enabling either movable, solid, or collidable in the physics settings.

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OMG HE FINALLY FIXED A BUG I SAW :scream: :scream: :scream: :scream: :scream:
image

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