Pottery Ninja Update Log [PLAYABILITY]

If you haven’t already read my previous discussion I would advise you do so. Any way here is the link to the ninja game the title talked so highly about. The updates will be posted in the comments.

5 Likes
Update:

*loot pots
*new animations
*parallax background

Update:

*double jump
*particle for double jump

1 Like
Update:

*the level 1 layout is complete
*loot pots now randomize loot
*water for visual effect

Ideas:

*weapons: sai, shuriken, kunai, katana, scythe
*scrolls: double jump, wall jump, more loot, triple jump, double weapons

1 Like
Update:

*added sai
*pots are breakable by the sai
*pots can no longer be broken by just clicking them

1 Like
Update:

*new enemies
*idle animation
*smoother movement
*frames increased to 60

1 Like

I’m currently working on level 2

1 Like

Alright every one I’ll be moving this topic to my new discord server

Hello everyone while I am still figuring out the story base of the game I am going to set up all the quest levels into a Super Mario Classic setup so it can be playable and for every one to enjoy.

I have also made some tile maps to make level design a whole ton easier and maybe introduce a custom level editor.
img_asset_14392492img_asset_16145765

2 Likes