Priority Input for Animations

So you can set the priority of an animation during the game, I think this could be really helpful for a lot of situations, like making skins or switching types of things.
It could work like this:

Message → (get)Number(2) → (priority)Animation
so the animation would play over the lower priority animation during the game

4 Likes

I’ve asked for the ability to change what animation would be able to play directly from the block

3 Likes