Problem with collisions So, in my game (prototype stage rn) the player may be invulnerable to the white block if you press spacebar, which is on a timer so it doesn’t last forever. I want that. The problem is, if you end up on the white thing after the invulnerable stage, he doesn’t die. And small raycasts or small proximtys aren’t working

I made the player send messages to the lights object

these are the behaviors for the lights block :upside_down_face:

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