Problem with 'movable' physics

So, in my game, I have an elevator-type object. I want the object to rise when the character jumps on it. My only problem is that, in order for my object to move upward by means of the ‘velocity’ behavior, it has to be movable. Now, if it’s movable, that means the player weighs it down, and, when it reaches the top, the platform doesn’t stop like I want it to, but falls back down.
If I remember correctly, this is a recent change to flowlab.

Elevator Issues

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Okay, so I figured out the problem. The little error message that says ‘this object is not movable’ above the velocity behavior is a little confusing, because the object can still move.
@grazer, can you please fix this issue?

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