Projectile is emitting far from the player character (Solved)

I have a student working on a game, and he is having trouble getting a projectile to function correctly.

He wants an arrow to “fly” from the player when clicking right mouse button and damage enemies. However, the projectile is emitting a good distance away from the player, and then just goes away. Any suggestions?

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I think it’s because of the player sprite’s size. Even though its been resized with behaviors, the arrow may not be functioning properly. Here is a website where you can resize images. I use this for Flowlab quite a bit when using large images.

You were exactly right, that was the issue! Thanks for the site, I was able to resize the player and arrow and everything functioned correctly. Thank you!

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You’re welcome!