It would be easier to make games if there was a new type of block-like programming language. Because sometimes it’s hard to make games because there are thousands of strings connected to each other. And some famous game developers completely forgot how their game functions, Because all of those wires and strings. It doesn’t need to be complex just the same functions of behaviors but on a tekst-like Stijl.
We could keep flowlab.io on it’s current position. But adding these features would improve flowlab.io a lot. Plus if you don’t want this feature in you’re editor maybe there would be a switch to turn it off or a delete button to delete the feature from your editor.
I have seen the post @R0CK, and I’ve done teraforming blocks before in Flowlab. You can use the animations to make it automatically become the block you want with some programming.
My animator and designer of my games (@Baron_Wasteland ) wanted the steampunk platforms to decorate the levels. It just made it faster to insert Tetris pieces to make a level than using blocks. This also goes for the engine as well, like having less hitboxes (for not having 32x32 blocks) makes the game smoother.
Which reminds me, I need to redo my teraforming shader affect that I did with NYCTOPHOBIA… one day…