Proximity Bug

I am almost certain this is a bug, he proximity behavior only triggers half the time, and I don’t even change anything
The behavior is in the object called “'Staff” and “Estaff”

Is the “only trigger once” box unchecked, or is the delay gap too wide? I’m sure it isn’t a bug.

I have one where the box is unchecked and one where the box is checked, and the delay gap is 0

Proximity does trigger, but the other gates might not be working. Use the play button in the behaviors editor to check

The proximity I had set to only trigger once wasn’t working, but it did work when I set it to trigger multiple times…